Share 3D Guidelines
  • Introduction
  • User Guide: Share3D dashboard
    • Introduction
    • Getting started with the Dashboard
      • Updating your profile
    • Models homepage
      • Adding new models from your Sketchfab account
      • Importing models from Sketchfab
    • Adding metadata
      • Identity information
      • Place information
      • Time
      • Copyright
      • Relations
      • Model creation
    • Publishing
      • Sharing your models with Europeana
      • Signing the DEA agreement
      • Previewing your EDM record
    • Deleting a model
  • User guide - to the Share 3D Storymaker
    • Getting started with the Storymaker
    • Storymaker home page
      • Your profile, password and logout
    • Creating a story
      • Creating a slideshow
        • Choosing your first asset
        • Writing your story
        • Adding slides
        • Editing your story
      • Creating a timeline
        • Beginning your timeline
        • Adding slides
        • Editing and previewing your timeline
    • Managing your stories
      • Previewing a story
      • Publishing a story
    • Exploring stories
  • 3D process
    • Introduction to the 3D workflow
    • Data capture
      • Active systems: short range
      • Active systems: long to mid range
      • Passive systems: photogrammetry and other image based methods
    • Post-processing
      • Geometric Reconstruction
    • Visual Enhancement
      • Modelling and augmenting
    • Publishing 3D models online
      • Getting started in Sketchfab
        • Next steps in Sketchfab
    • Complementary Media
    • Metadata
      • Capturing metadata
    • Licencing
  • Training course on 3D
    • Video training course on 3D for cultural heritage
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  1. 3D process
  2. Visual Enhancement

Modelling and augmenting

PreviousVisual EnhancementNextPublishing 3D models online

Last updated 5 years ago

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Modelling and other techniques are used in cultural heritage to produce virtual reconstructions, virtual environments, animations and serious games. For example, modelling techniques may be used to construct the objects that would typically be found in a room of a building at a given moment in time. The process of reconstructing normally begins with research and the identification of reference sources, these may include historic plans, drawings and paintings of the building and identification of objects that are typical for a given period period from archaeological excavations and museum collections.

Various 3D modelling techniques are used including:

  • Polygonal modelling

  • Digital sculpting

  • Animations

  • Annotations

  • and more

describe the process creating a 3D model of a cultural heritage asset from scratch using modelling techniques and historic paintings as a reference.

Modules 1.4 (and 1.4a-d) of the video training course