Share 3D Guidelines
  • Introduction
  • User Guide: Share3D dashboard
    • Introduction
    • Getting started with the Dashboard
      • Updating your profile
    • Models homepage
      • Adding new models from your Sketchfab account
      • Importing models from Sketchfab
    • Adding metadata
      • Identity information
      • Place information
      • Time
      • Copyright
      • Relations
      • Model creation
    • Publishing
      • Sharing your models with Europeana
      • Signing the DEA agreement
      • Previewing your EDM record
    • Deleting a model
  • User guide - to the Share 3D Storymaker
    • Getting started with the Storymaker
    • Storymaker home page
      • Your profile, password and logout
    • Creating a story
      • Creating a slideshow
        • Choosing your first asset
        • Writing your story
        • Adding slides
        • Editing your story
      • Creating a timeline
        • Beginning your timeline
        • Adding slides
        • Editing and previewing your timeline
    • Managing your stories
      • Previewing a story
      • Publishing a story
    • Exploring stories
  • 3D process
    • Introduction to the 3D workflow
    • Data capture
      • Active systems: short range
      • Active systems: long to mid range
      • Passive systems: photogrammetry and other image based methods
    • Post-processing
      • Geometric Reconstruction
    • Visual Enhancement
      • Modelling and augmenting
    • Publishing 3D models online
      • Getting started in Sketchfab
        • Next steps in Sketchfab
    • Complementary Media
    • Metadata
      • Capturing metadata
    • Licencing
  • Training course on 3D
    • Video training course on 3D for cultural heritage
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  • Creative Commons

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  1. 3D process

Licencing

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Last updated 5 years ago

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Licensing

In order for the effective sharing and reuse of 3D content of heritage objects a common framework is required to establish best practice in the management and licensing of 3D models and any associated digital objects (video, metadata & images). Understandably many institutions have the concern that providing access to 3D content could potentially erode their commercial rights to the data. The standardised IPR scheme:

  • Identifies the key data and relationships which require management

  • Provides robust licences to retain commercial rights to data whilst enabling reuse for educational and research activities

  • Examines the key copyright challenges faced by all parties involved in the process of capturing processing, developing and presenting digital content

  • Utilises Creative Commons, one of the most recognised licensing structures available

Creative Commons

Founded in 2001 and thanks to the proliferation of the internet and web sites like Wikipedia, Creative Commons has become one of the most recognised licensing structures available.

It enables the sharing and use of creativity and knowledge through free, public, and standardised infrastructures and tools that creates a balance between the reality of the Internet and the reality of copyright laws.

Creative Commons licenses require licensees to get permission to do any of the things with a work that the law reserves exclusively to a licensor and that the license does not expressly allow.

Creative Commons Licensees must credit the licensor, keep copyright notices intact on all copies of the work, and link to the license from copies of the work. CC Licenses are available from a fully open license where users can copy, modify, distribute and perform the work, even for commercial purposes, all without asking permission (C00) to the restrictive CC BY-NC-ND where others can download your works and share them with others as long as they credit you, but they can’t change them in any way or use them commercially.

Visualisation of the different agreements and license structures which can be utilised during the capture, modelling and reuse of 3d cultural heritage modelsin creating 3D content for cultural heritage.