Share 3D Guidelines
  • Introduction
  • User Guide: Share3D dashboard
    • Introduction
    • Getting started with the Dashboard
      • Updating your profile
    • Models homepage
      • Adding new models from your Sketchfab account
      • Importing models from Sketchfab
    • Adding metadata
      • Identity information
      • Place information
      • Time
      • Copyright
      • Relations
      • Model creation
    • Publishing
      • Sharing your models with Europeana
      • Signing the DEA agreement
      • Previewing your EDM record
    • Deleting a model
  • User guide - to the Share 3D Storymaker
    • Getting started with the Storymaker
    • Storymaker home page
      • Your profile, password and logout
    • Creating a story
      • Creating a slideshow
        • Choosing your first asset
        • Writing your story
        • Adding slides
        • Editing your story
      • Creating a timeline
        • Beginning your timeline
        • Adding slides
        • Editing and previewing your timeline
    • Managing your stories
      • Previewing a story
      • Publishing a story
    • Exploring stories
  • 3D process
    • Introduction to the 3D workflow
    • Data capture
      • Active systems: short range
      • Active systems: long to mid range
      • Passive systems: photogrammetry and other image based methods
    • Post-processing
      • Geometric Reconstruction
    • Visual Enhancement
      • Modelling and augmenting
    • Publishing 3D models online
      • Getting started in Sketchfab
        • Next steps in Sketchfab
    • Complementary Media
    • Metadata
      • Capturing metadata
    • Licencing
  • Training course on 3D
    • Video training course on 3D for cultural heritage
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  1. 3D process

Introduction to the 3D workflow

These guidelines provide an introduction to the 3D workflow, from data capture and processing to publishing your models online.

3D technologies are used in a range of different contexts in the cultural heritage, ranging from capturing archaeological monuments, historic buildings and landscape, to small objects for documentation, conservation, reconstruction, and to create virtual environments.

A broad distinction can be made according to the size of the object to be digitized:

  • Small museum objects

  • Large museum objects

  • Buildings

  • Urban areas or archaeological sites

  • A portion of territory

The size and type of object influences whether it is possible to work indoors or outside. It is then important to consider what needs to be captured:

  • Whole objects or component parts ·

  • The viewpoints to capture data from ·

  • External shape · Internal shape

  • Colour texture

  • Material reflectance

PreviousExploring storiesNextData capture

Last updated 5 years ago

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