Share 3D Guidelines
  • Introduction
  • User Guide: Share3D dashboard
    • Introduction
    • Getting started with the Dashboard
      • Updating your profile
    • Models homepage
      • Adding new models from your Sketchfab account
      • Importing models from Sketchfab
    • Adding metadata
      • Identity information
      • Place information
      • Time
      • Copyright
      • Relations
      • Model creation
    • Publishing
      • Sharing your models with Europeana
      • Signing the DEA agreement
      • Previewing your EDM record
    • Deleting a model
  • User guide - to the Share 3D Storymaker
    • Getting started with the Storymaker
    • Storymaker home page
      • Your profile, password and logout
    • Creating a story
      • Creating a slideshow
        • Choosing your first asset
        • Writing your story
        • Adding slides
        • Editing your story
      • Creating a timeline
        • Beginning your timeline
        • Adding slides
        • Editing and previewing your timeline
    • Managing your stories
      • Previewing a story
      • Publishing a story
    • Exploring stories
  • 3D process
    • Introduction to the 3D workflow
    • Data capture
      • Active systems: short range
      • Active systems: long to mid range
      • Passive systems: photogrammetry and other image based methods
    • Post-processing
      • Geometric Reconstruction
    • Visual Enhancement
      • Modelling and augmenting
    • Publishing 3D models online
      • Getting started in Sketchfab
        • Next steps in Sketchfab
    • Complementary Media
    • Metadata
      • Capturing metadata
    • Licencing
  • Training course on 3D
    • Video training course on 3D for cultural heritage
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  1. 3D process

Publishing 3D models online

PreviousModelling and augmentingNextGetting started in Sketchfab

Last updated 5 years ago

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There are a range of different methodologies and technical solutions for publishing 3D assets online. When considering which publication method to use, it is important to consider who will be using the model and for which purpose. Considerations include:

  • the needs of the intended users

  • how to maximise the 3D user experience

  • Accessibility for users with standard computer equipment

  • Support for browser platforms (desktop and mobile)

  • Sustainable production workflows

  • Support for annotations and the inclusion of links

The publication of 3D models may involve file format conversion and optimisation procedures to reduce complexity and ensure that there is a responsive and pleasant user experience online.

HTML5/WebGL solutions

With the advent of HTML5 and the associated WebGL JavaScript API interactive rendering of 3D models can be achieved in web browsers without users needing to instal additonal software or plugins. Most HTML5/WebGL solutions use cloud technologies in which the 3D models are stored on the servers of the organisation providing the software, but can be embedded in normal HTML web pages. Applications of HTML5/WebGL include:

  • 3DHOP

  • Sketchfab

  • Potree

The Market Cross, Glendalough (Discovery Programme)